变量作用域
#include<iostream> void print(); int main() { char a=0; for(a=0;a<20;a++) print(); return 0; } void print() { static int x=0;//静态变量声明,其值会一直保留 x++; std::cout<<x<<std::endl; }
#include<iostream> void print(); int main() { char a=0; for(a=0;a<20;a++) print(); return 0; } void print() { static int x=0;//静态变量声明,其值会一直保留 x++; std::cout<<x<<std::endl; }
首先让我们来看一个最简单的C++程序:#include <iostream> using namespace std; int main() { cout << ...
#include <iostream> using namespace std; int addnum(int a,int b) { return a+b; } int ...
#include <iostream> using namespace std; class fenshu { public: int xuehao; int yuwen; }; ...
#include<iostream> using namespace std; int main() { cout << "The size of int is&nb...
#include<iostream> using namespace std; struct books{ char name[10]; int num; float price; }book; int&nb...